Key

ν‚€ λ²„νŠΌ νƒ€μž…μ΄μ—μš”

Enums

이름

μ„€λͺ…

MouseX

Input Key Binding

MouseY

Input Key Binding

MouseScrollUp

마우슀 슀크둀 μ—…μ΄μ—μš”.

MouseScrollDown

마우슀 슀크둀 λ‹€μš΄μ΄μ—μš”.

MouseWheelAxis

마우슀 슀크둀 μ—…&λ‹€μš΄μ΄μ—μš”.

LeftMouseButton

마우슀 μ™Όμͺ½ λ²„νŠΌμ΄μ—μš”.

RightMouseButton

마우슀 였λ₯Έμͺ½ λ²„νŠΌμ΄μ—μš”.

MiddleMouseButton

마우슀 슀크둀 λ²„νŠΌμ΄μ—μš”.

BackSpace

ν‚€λ³΄λ“œ 백슀페이슀 ν‚€μ—μš”.

Tab

ν‚€λ³΄λ“œ νƒ­ ν‚€μ—μš”.

Enter

ν‚€λ³΄λ“œ μ—”ν„° ν‚€μ—μš”.

Pause

ν‚€λ³΄λ“œ Pause ν‚€μ—μš”.

CapsLock

ν‚€λ³΄λ“œ CapsLock ν‚€μ—μš”.

Escape

ν‚€λ³΄λ“œ Escape ν‚€μ—μš”.

SpaceBar

ν‚€λ³΄λ“œ μŠ€νŽ˜μ΄μŠ€λ°” ν‚€μ—μš”.

PageUp

ν‚€λ³΄λ“œ PageUp ν‚€μ—μš”.

PageDown

ν‚€λ³΄λ“œ PageDown ν‚€μ—μš”.

End

ν‚€λ³΄λ“œ End ν‚€μ—μš”.

Home

ν‚€λ³΄λ“œ Home ν‚€μ—μš”.

Left

ν‚€λ³΄λ“œ μ™Όμͺ½ ν™”μ‚΄ν‘œ ν‚€μ—μš”.

Up

ν‚€λ³΄λ“œ μœ„μͺ½ ν™”μ‚΄ν‘œ ν‚€μ—μš”.

Right

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ ν™”μ‚΄ν‘œ ν‚€μ—μš”.

Down

ν‚€λ³΄λ“œ μ•„λž˜μͺ½ ν™”μ‚΄ν‘œ ν‚€μ—μš”.

Insert

ν‚€λ³΄λ“œ Insert ν‚€μ—μš”.

Delete

ν‚€λ³΄λ“œ Delete ν‚€μ—μš”.

Zero

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 0 ν‚€μ—μš”.

One

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 1 ν‚€μ—μš”.

Two

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 2 ν‚€μ—μš”.

Three

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 3 ν‚€μ—μš”.

Four

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 4 ν‚€μ—μš”.

Five

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 5 ν‚€μ—μš”.

Six

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 6 ν‚€μ—μš”.

Seven

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 7 ν‚€μ—μš”.

Eight

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 8 ν‚€μ—μš”.

Nine

ν‚€λ³΄λ“œ μœ„μͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 9 ν‚€μ—μš”.

A

ν‚€λ³΄λ“œ A ν‚€μ—μš”.

B

ν‚€λ³΄λ“œ B ν‚€μ—μš”.

C

ν‚€λ³΄λ“œ C ν‚€μ—μš”.

D

ν‚€λ³΄λ“œ D ν‚€μ—μš”.

E

ν‚€λ³΄λ“œ E ν‚€μ—μš”.

F

ν‚€λ³΄λ“œ F ν‚€μ—μš”.

G

ν‚€λ³΄λ“œ G ν‚€μ—μš”.

H

ν‚€λ³΄λ“œ H ν‚€μ—μš”.

I

ν‚€λ³΄λ“œ I ν‚€μ—μš”.

J

ν‚€λ³΄λ“œ J ν‚€μ—μš”.

K

ν‚€λ³΄λ“œ K ν‚€μ—μš”.

L

ν‚€λ³΄λ“œ L ν‚€μ—μš”.

M

ν‚€λ³΄λ“œ M ν‚€μ—μš”.

N

ν‚€λ³΄λ“œ N ν‚€μ—μš”.

O

ν‚€λ³΄λ“œ O ν‚€μ—μš”.

P

ν‚€λ³΄λ“œ P ν‚€μ—μš”.

Q

ν‚€λ³΄λ“œ Q ν‚€μ—μš”.

R

ν‚€λ³΄λ“œ R ν‚€μ—μš”.

S

ν‚€λ³΄λ“œ S ν‚€μ—μš”.

T

ν‚€λ³΄λ“œ T ν‚€μ—μš”.

U

ν‚€λ³΄λ“œ U ν‚€μ—μš”.

V

ν‚€λ³΄λ“œ V ν‚€μ—μš”.

W

ν‚€λ³΄λ“œ W ν‚€μ—μš”.

X

ν‚€λ³΄λ“œ X ν‚€μ—μš”.

Y

ν‚€λ³΄λ“œ Y ν‚€μ—μš”.

Z

ν‚€λ³΄λ“œ Z ν‚€μ—μš”.

NumPadZero

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 0 ν‚€μ—μš”.

NumPadOne

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 1 ν‚€μ—μš”.

NumPadTwo

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 2 ν‚€μ—μš”.

NumPadThree

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 3 ν‚€μ—μš”.

NumPadFour

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 4 ν‚€μ—μš”.

NumPadFive

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 5 ν‚€μ—μš”.

NumPadSix

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 6 ν‚€μ—μš”.

NumPadSeven

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 7 ν‚€μ—μš”.

NumPadEight

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 8 ν‚€μ—μš”.

NumPadNine

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ 숫자 9 ν‚€μ—μš”.

Multiply

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ 숫자 νŒ¨λ“œμ—μ„œμ˜ κ³±ν•˜κΈ°(*) ν‚€μ—μš”.

Add

ν‚€λ³΄λ“œ λ§ν•˜κΈ°(+) ν‚€μ—μš”.

Subtract

ν‚€λ³΄λ“œ λΉΌκΈ°(-) ν‚€μ—μš”.

Decimal

ν‚€λ³΄λ“œ μ†Œμˆ«μ (.) ν‚€μ—μš”.

Divide

ν‚€λ³΄λ“œ λ‚˜λˆ„κΈ°(/) ν‚€μ—μš”.

F1

ν‚€λ³΄λ“œ F1 ν‚€μ—μš”.

F2

ν‚€λ³΄λ“œ F2 ν‚€μ—μš”.

F3

ν‚€λ³΄λ“œ F3 ν‚€μ—μš”.

F4

ν‚€λ³΄λ“œ F4 ν‚€μ—μš”.

F5

ν‚€λ³΄λ“œ F5 ν‚€μ—μš”.

F6

ν‚€λ³΄λ“œ F6 ν‚€μ—μš”.

F7

ν‚€λ³΄λ“œ F7 ν‚€μ—μš”.

F8

ν‚€λ³΄λ“œ F8 ν‚€μ—μš”.

F9

ν‚€λ³΄λ“œ F9 ν‚€μ—μš”.

F10

ν‚€λ³΄λ“œ F10 ν‚€μ—μš”.

F11

ν‚€λ³΄λ“œ F11 ν‚€μ—μš”.

F12

ν‚€λ³΄λ“œ F12 ν‚€μ—μš”.

NumLock

ν‚€λ³΄λ“œ NumLock ν‚€μ—μš”.

ScrollLock

ν‚€λ³΄λ“œ ScrollLock ν‚€μ—μš”.

LeftShift

ν‚€λ³΄λ“œ μ™Όμͺ½ Shift ν‚€μ—μš”.

RightShift

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ Shift ν‚€μ—μš”.

LeftControl

ν‚€λ³΄λ“œ μ™Όμͺ½ Control ν‚€μ—μš”.

RightControl

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ Control ν‚€μ—μš”.

LeftAlt

ν‚€λ³΄λ“œ μ™Όμͺ½ Alt ν‚€μ—μš”.

RightAlt

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ Alt ν‚€μ—μš”.

LeftCommand

ν‚€λ³΄λ“œ μ™Όμͺ½ μ»€λ§¨λ“œ ν‚€ / μœˆλ„μš° ν‚€μ—μš”.

RightCommand

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ μ»€λ§¨λ“œ ν‚€ / μœˆλ„μš° ν‚€μ—μš”.

Semicolon

ν‚€λ³΄λ“œ μ„Έλ―Έμ½œλ‘ (;) ν‚€μ—μš”.

Equals

ν‚€λ³΄λ“œ Equals(=) ν‚€μ—μš”.

Comma

ν‚€λ³΄λ“œ 콀마(,) ν‚€μ—μš”.

Underscore

Input Key Binding

Hyphen

ν‚€λ³΄λ“œ Hyphen(-) ν‚€μ—μš”.

Period

ν‚€λ³΄λ“œ 온점(.) ν‚€μ—μš”.

Slash

ν‚€λ³΄λ“œ μŠ¬λž˜μ‹œ(/) ν‚€μ—μš”.

Tilde

ν‚€λ³΄λ“œ λ¬Όκ²°(~) ν‚€μ—μš”.

LeftBracket

ν‚€λ³΄λ“œ μ™Όμͺ½ λŒ€κ΄„ν˜Έ([) ν‚€μ—μš”.

Backslash

ν‚€λ³΄λ“œ μ—­μŠ¬λž˜μ‹œ() ν‚€μ—μš”.

RightBracket

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ λŒ€κ΄„ν˜Έ(]) ν‚€μ—μš”.

Apostrophe

ν‚€λ³΄λ“œ 였λ₯Έμͺ½ μž‘μ€ λ”°μ˜΄ν‘œ(') ν‚€μ—μš”.

Ampersand

Input Key Binding

Asterisk

Input Key Binding

Caret

Input Key Binding

Colon

Input Key Binding

Dollar

Input Key Binding

Exclamation

Input Key Binding

LeftParentheses

Input Key Binding

RightParentheses

Input Key Binding

Quote

Input Key Binding

Gamepad_LeftX

****

Gamepad_LeftY

****

Gamepad_RightX

****

Gamepad_RightY

****

Touch_DpadX

λͺ¨λ°”일 DνŒ¨λ“œ XμΆ• λ™μž‘μ΄μ—μš”.

Touch_DpadY

λͺ¨λ°”일 DνŒ¨λ“œ YμΆ• λ™μž‘μ΄μ—μš”.

Touch_EpadX

****

Touch_EpadY

****

GamePad_Button1

λͺ¨λ°”일 1번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button2

λͺ¨λ°”일 2번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button3

λͺ¨λ°”일 3번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button4

λͺ¨λ°”일 4번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button5

λͺ¨λ°”일 5번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button6

λͺ¨λ°”일 6번 λ²„νŠΌμ΄μ—μš”.

GamePad_Button7

λͺ¨λ°”일 7번 λ²„νŠΌμ΄μ—μš”.

Touch_ScreenX

****

Touch_ScreenY

****

Touch_ScreenTap

λͺ¨λ°”일 ν™”λ©΄ ν„°μΉ˜ λ™μž‘μ΄μ—μš”.

Screen_Pinch

ν™”λ©΄ Pinch λ™μž‘μ΄μ—μš”.

-- μƒ˜ν”Œ --

UIInput = Input:AddGroup("UIInput") --μ‘°μž‘κ·Έλ£Ήμ„ μΆ”κ°€ν•΄μš”.
UIInput:AddActionKeyEvent("MenuKey", Enum.Key.M) --μ‘°μž‘ ν‚€ 이벀트λ₯Ό μΆ”κ°€ν•΄μš”.
Input:ActiveGroup("UIInput") --μ‘°μž‘κ·Έλ£Ήμ„ ν™œμ„±ν™”ν•΄μš”.

UIInput:ProcessInputActionEvent("MenuKey", Enum.KeyInputType.Pressed, function() --μ‘°μž‘μ΄ λ°œμƒν–ˆμ„λ•Œ μ²˜λ¦¬ν•  이벀트λ₯Ό λ“±λ‘ν•΄μš”.
    print("ProcessInputActionEvent!")
end)

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