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  1. API Reference
  2. Client

Frame

Frame

ν΄λΌμ΄μ–ΈνŠΈμ—μ„œ μ‚¬μš©λ˜λŠ” Widget Frame 객체.

ν•¨μˆ˜

void SetBackgroundColor(Color color)

ν”„λ ˆμž„ μœ„μ ―μ˜ λ°°κ²½ 색을 μ„€μ •ν•  수 μžˆμ–΄μš”. (λ³€κ²½ν•  색)

-- μƒ˜ν”Œ --

local frame = Workspace.ScreenUI.Frame
frame:SetBackgroundColor(Color.new(0, 0, 255, 255))

Color GetBackgroundColor()

ν”„λ ˆμž„ μœ„μ ―μ˜ λ°°κ²½ 색을 κ°€μ Έμ˜¬ 수 μžˆμ–΄μš”.

-- μƒ˜ν”Œ --

local frame = Workspace.ScreenUI.Frame
print(frame:GetBackgroundColor()) -- 255, 255, 255, 255

μ‚¬μš© κ°€λŠ₯ν•œ λΆ€λͺ¨ 였브젝트 κΈ°λŠ₯λ“€

속성

이름

μ„€λͺ…

μœ„μ ―μ˜ μœ„μΉ˜λ₯Ό λ³€κ²½ν•  수 μžˆμ–΄μš”. (Xμ’Œν‘œ κ°’, Yμ’Œν‘œ κ°’, 0)

μœ„μ ―μ˜ νšŒμ „μ„ μ„€μ •ν•  수 μžˆμ–΄μš”. (μ„€μ •ν•  κ°’)

μœ„μ ―μ˜ μŠ€μΌ€μΌμ„ μ„€μ •ν•  수 μžˆμ–΄μš”. (μ„€μ •ν•  κ°’)

μœ„μ ―μ˜ 크기λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”. (κ°€λ‘œκ°’, μ„Έλ‘œκ°’, 0)

μœ„μ ―μ˜ κ·Έλ¦¬λŠ” μˆœμ„œλ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”.

UI μœ„μ ―μ˜ ν‘œμ‹œ μ—¬λΆ€λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”. (μœ„μ ― ν‘œμ‹œ μ—¬λΆ€)

UI μœ„μ ―μ˜ λ°˜μ‘ μ—¬λΆ€λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”. (μœ„μ ― λ°˜μ‘ μ—¬λΆ€)

μœ„μ ―μ˜ 투λͺ… 값을 μ„€μ •ν•  수 μžˆμ–΄μš”. (μ„€μ •ν•  κ°’)

μœ„μ ―μ˜ κ³ μ • μ—¬λΆ€λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”. (μ„€μ •ν•  νƒ€μž…)

μœ„μ ―μ˜ μ±„μš°κΈ°λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”.

이벀트

이름

μ„€λͺ…

widget이 λ³΄μ—¬μ§ˆ λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(widget), widget 은 λ³΄μ—¬μ§€λŠ” widget 객체 μž…λ‹ˆλ‹€.

widget이 μ•ˆ λ³΄μ—¬μ§ˆ λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(widget), widget 은 μ•ˆ λ³΄μ—¬μ§€λŠ” widget 객체 μž…λ‹ˆλ‹€.

widget의 λ“œλž˜κ·Έκ°€ μ‹œμž‘ 될 λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(widget, vector2D), widget은 ν΄λ¦­ν•œ 객체, vector2DλŠ” 마우슀 μœ„μΉ˜μ—μš”.

widget의 λ“œλž˜κ·Έκ°€ μ·¨μ†Œλ  λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(widget, vector2D), widget은 ν΄λ¦­ν•œ 객체, vector2DλŠ” 마우슀 μœ„μΉ˜μ—μš”.

widget의 λ“œλž˜κ·Έκ°€ λ“œλžλ  λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(widget, vector2D, dragwidget), widget은 λ“œλžν•œ 객체, vector2DλŠ” 마우슀 μœ„μΉ˜, dragwidgetλŠ” λ“œλž˜κ·Έν•œ widgetμ—μš”.

ν•¨μˆ˜

이름

μ„€λͺ…

(deprecate) AddChildUIWidget ν•¨μˆ˜λ‘œ μ΄μš©ν•˜μ„Έμš”.

μžμ‹ UI μœ„μ ―μ„ μΆ”κ°€ν•  수 μžˆμ–΄μš”. (μžμ‹μœΌλ‘œ μΆ”κ°€ν•  UI μœ„μ ―)

λΆ€λͺ¨ UI μœ„μ ―μ„ μ„€μ •ν•  수 μžˆμ–΄μš”. (λΆ€λͺ¨λ‘œ μ„€μ •ν•  UI μœ„μ ―)

μœ„μ ―μ„ μ œκ±°ν•  수 μžˆμ–΄μš”.

μœ„μ ―μ˜ νƒ€μž…μ„ λ¬Έμžμ—΄λ‘œ 얻을 수 μžˆμ–΄μš”.

μœ„μ ―μ˜ νƒ€μž…μ„ Enum ν˜•μ‹μœΌλ‘œ 얻을 수 μžˆμ–΄μš”.

μœ„μ ―μ˜ DragEvent λ°œμƒ μ‹œ λ³΅μ‚¬λ˜μ–΄ λ³΄μ—¬μ§ˆ widget을 μ„ΈνŒ…ν•΄μš”.

μœ„μ ―μ˜ DragWidget에 적용될 Offset μ΄μ—μš”.

PreviousFiniteStateMachineNextFX

Last updated 1 year ago

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Location
Rotation
Scale
Size
ZOrder
Visible
Interaction
Opacity
AnchorType
IsFill
OnVisibleEvent
OnInVisibleEvent
OnBeginDragEvent
OnCancelDragEvent
OnEndDragEvent
AddChildUIScene
AddChildWidget
SetParentWidget
Delete
GetTypeString
GetType
SetDragWidget
SetDragOffset