:DitoLand
Studio ManualAPI ReferenceVideo TutorialSample
  • DitoLand Developer
  • ๐Ÿ“šGlossary
  • ๐ŸฅณEVENT
    • 2024 ๋ฉ”ํƒ€๋ฒ„์Šค ๊ฐœ๋ฐœ์ž ๊ฒฝ์ง„๋Œ€ํšŒ
    • ๐ŸŽŠ[์ข…๋ฃŒ] ๐Ÿ–ฅ ์ „๋‚จ๊ด€๊ด‘๋ฉ”ํƒ€๋ฒ„์Šค ์Šคํƒฌํ”„ ํˆฌ์–ด ์ธ์ฆ ์ด๋ฒคํŠธ
  • Notice
    • ์•ฝ๊ด€ ๊ฐœ์ •(2024.06.17)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2024.03.04)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2023.08.25)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • ์Šคํฌ๋ฆฝํŠธ ์‹ฌํ™” ๊ฐ•์ขŒ
        • 1. ์Šคํฌ๋ฆฝํŠธ์˜ ์ข…๋ฅ˜, ํ˜ธ์ถœ ์ˆœ์„œ, ํ˜ธ์ถœ, ํ†ต์‹ 
        • 2. ๋™๊ธฐํ™”, ํŒŒ๋ผ๋ฏธํ„ฐ, ์˜ˆ์™ธ์‚ฌํ•ญ
        • 3. ๋””ํ† ๋žœ๋“œ๋กœ ๋ฃจ์•„ ํ™œ์šฉํ•˜๊ธฐ
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
Powered by GitBook
On this page
  • AnimStateBase
  • AnimStateMachine
  • AnimStateMachineSetting
  • BlendAnimationDataSetting
  • BlendAnimState
  • BlendAnimStateSetting
  • Button
  • Camera
  • CameraClient
  • Character
  • CharacterAnimationSetting
  • CharacterAppearanceSetting
  • CharacterBaseSetting
  • CharacterClient
  • CharacterSetting
  • Collider
  • Collision
  • DPad
  • Environment
  • FiniteStateMachine
  • Frame
  • FX
  • Game
  • GridBox
  • HyperLinkButton
  • Image
  • Input
  • InputGroup
  • InventoryBox
  • Item
  • ListView
  • LocalPlayer
  • Media
  • MediaView
  • NPC
  • ObjectGroup
  • ObjectNoneClient
  • PDFView
  • Physics
  • PointLight
  • ProgressBar
  • RemotePlayer
  • ScreenButton
  • ScreenUI
  • Script
  • ScrollBox
  • SequenceAnimState
  • SequenceAnimStateSetting
  • Sound
  • SpotLight
  • StaticMesh
  • SurfaceUI
  • Text
  • TextBox
  • UIScene
  • WebBrowser
  • WebForum
  • WidgetBase
  • YouTubeView

Was this helpful?

  1. API Reference

Client

AnimStateBase

AnimStateMachine

AnimStateMachineSetting

BlendAnimationDataSetting

BlendAnimState

BlendAnimStateSetting

Button

Camera

CameraClient

Character

CharacterAnimationSetting

CharacterAppearanceSetting

CharacterBaseSetting

CharacterClient

CharacterSetting

Collider

Collision

DPad

Environment

FiniteStateMachine

Frame

FX

Game

GridBox

HyperLinkButton

Image

Input

InputGroup

InventoryBox

Item

ListView

LocalPlayer

Media

MediaView

NPC

ObjectGroup

ObjectNoneClient

PDFView

Physics

PointLight

ProgressBar

RemotePlayer

ScreenButton

ScreenUI

Script

ScrollBox

SequenceAnimState

SequenceAnimStateSetting

Sound

SpotLight

StaticMesh

SurfaceUI

Text

TextBox

UIScene

WebBrowser

WebForum

WidgetBase

YouTubeView

PreviousWorldObjectNextAnimStateBase

Last updated 2 years ago

Was this helpful?