ObjectType

였브젝트 νƒ€μž…μž…λ‹ˆλ‹€.

Enums

이름

μ„€λͺ…

Character

Character νƒ€μž…μ΄μ—μš”.

StaticMesh

StaticMesh νƒ€μž…μ΄μ—μš”.

FX

FX νƒ€μž…μ΄μ—μš”.

Sound

Sound νƒ€μž…μ΄μ—μš”.

PointLight

PointLight νƒ€μž…μ΄μ—μš”.

SurfaceUI

SurfaceUI νƒ€μž…μ΄μ—μš”.

ScreenUI

ScreenUI νƒ€μž…μ΄μ—μš”.

TouchUI

TouchUI νƒ€μž…μ΄μ—μš”.

Item

Item νƒ€μž…μ΄μ—μš”.

NPC

NPC νƒ€μž…μ΄μ—μš”.

Script

Script νƒ€μž…μ΄μ—μš”.

Collider

Collider νƒ€μž…μ΄μ—μš”.

Widget

Widget νƒ€μž…μ΄μ—μš”.

Camera

Camera νƒ€μž…μ΄μ—μš”.

SpotLight

SpotLight νƒ€μž…μ΄μ—μš”.

Media

Media νƒ€μž…μ΄μ—μš”.

-- μƒ˜ν”Œ --

local objList = Game:FindObjects(Workspace, Enum.ObjectType.StaticMesh)

for i = 1, #objList do --λ¦¬μŠ€νŠΈμ•žμ— #을 λΆ™μ—¬ 리슀트의 길이λ₯Ό κ°€μ Έμ˜¬ 수 μžˆμ–΄μš”.
    print(objList[i].Name)
end

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