# Physics

## Physics

물리 관련 설정을 처리하는 객체에요.

### **함수**

<br>

| **void AddForce(StaticMeshObject Mesh, Vector Force)** |
| ------------------------------------------------------ |

특정 스테틱 메시에 힘을 가할 수 있어요(힘을 가 할 오브젝트, 가 할 힘)\
(deprecated) Object.Physics:AddForce(force)를 사용해주세요

\-- 샘플 --

```lua
local target = Workspace.Cube
local force = Vector.new(50000, 0, 0)

Physics:AddForce(target, force) --force값 만큼 오브젝트를 밀어요. (오브젝트의 물리 프로퍼티가 켜져있어야 해요.)
```

\ <br>

## **사용 가능한 부모 오브젝트 기능들**

### **속성**

| **이름** | **설명** |
| ------ | ------ |

### **이벤트**

| **이름** | **설명** |
| ------ | ------ |

### **함수**

| **이름**                                                                                     | **설명**                           |
| ------------------------------------------------------------------------------------------ | -------------------------------- |
| [**SetGravity**](https://ditoland-utplus.gitbook.io/ditoland/api-reference/common/physics) | **중력 값을 설정 할 수 있어요. (설정할 중력 값)** |


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