Variables
μ μμΌλ‘ μ¬μ©λλ λ³μλ€μ΄μμ.
μμ±
InfinityCount
-- μν --
Object.Track:PlayTransformTrack("Move", Enum.TransformPlayType.Repeat, InfinityCount)
InfinityPlay
-- μν --
local AnimState = AnimStateMachineSetting:AddAnimState("Stand", Object.Stand, InfinityPlay)
InvalidIndex
-- μν --
Cube.ID = InvalidIndex
print(Cube.ID)
EmotionAnimState
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