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Studio ManualAPI ReferenceVideo TutorialSample
  • DitoLand Developer
  • 📚Glossary
  • 🥳EVENT
    • 2024 메타버스 개발자 경진대회
    • 🎊[종료] 🖥 전남관광메타버스 스탬프 투어 인증 이벤트
  • Notice
    • 약관 개정(2024.06.17)
    • 약관 개정 (2024.03.04)
    • 약관 개정 (2023.08.25)
    • 약관 개정 (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • 스크립트 심화 강좌
        • 1. 스크립트의 종류, 호출 순서, 호출, 통신
        • 2. 동기화, 파라미터, 예외사항
        • 3. 디토랜드로 루아 활용하기
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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  1. API Reference
  2. Enums

PathFollowingStatus

길찾기 상태를 나타내는 타입이에요.

Enums

이름

설명

Idle

가만히 있는 상태를 나타내요.

Waiting

길찾기를 하기전 대기하고 있는 상태에요.

Paused

길찾기를 진행중에 멈춰있는 상태에요.

Moving

길찾기가 진행되고 있는 상태에요.

PreviousObjectTypeNextPointSpawnType

Last updated 2 years ago

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