SpawnPointGroup

SpawnPointGroup

์—ฌ๋Ÿฌ ์Šคํฐ ํฌ์ธํŠธ๋ฅผ ์„ค์ •ํ•˜๊ณ  ๊ทธ ์ค‘์— ์Šคํฐํ•˜๊ฒŒ ํ•˜๋Š” ๊ฐ์ฒด์—์š”.

ํ•จ์ˆ˜

์Šคํฐ ํฌ์ธํŠธ๋ฅผ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์–ด์š”. (์ถ”๊ฐ€ํ•  ์Šคํฐํฌ์ธํŠธ ์˜ค๋ธŒ์ ํŠธ)

์Šคํฐ ํฌ์ธํŠธ ๊ทธ๋ฃน์˜ ์ž‘๋™๋ฐฉ์‹์„ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š”. ( Enum.SpawnType.ํƒ€์ž… )

-- ์ƒ˜ํ”Œ --

local spawnList = Workspace.SpawnerList:GetChildList()
local spawnGroup = Game:AddSpawnPointGroup("SpawnGroup1") --์ด๋ฆ„์œผ๋กœ ์Šคํฐ ๊ทธ๋ฃน์„ ๋“ฑ๋กํ•ด์š”.

for i = 1, #spawnList do
   local spawner = Game:AddSpawnPointAtGroup("SpawnGroup1", spawnList[i]) --์Šคํฐ ๊ทธ๋ฃน์—์„œ ์‚ฌ์šฉํ•  ์Šคํฐํฌ์ธํŠธ๋ฅผ ๋“ฑ๋กํ•ด์š”.
   spawner:SetSpawnType(Enum.PointSpawnType.Area, 0) --์Šคํฐํฌ์ธํŠธ์˜ ์ž‘๋™๋ฐฉ์‹์„ ์„ค์ •ํ•ด์š”.
end

Game:SetUsingSpawnPointGroup(spawnGroup) --๊ฒŒ์ž„์— ์ ์šฉํ•  ์Šคํฐ ๊ทธ๋ฃน์„ ์„ค์ •ํ•ด์š”.
Game:SetSpawnType(Enum.SpawnType.UseSpawnGroup) --๊ฒŒ์ž„์˜ ์Šคํฐํƒ€์ž…์„ ์„ค์ •ํ•ด์š”.

์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ๋ถ€๋ชจ ์˜ค๋ธŒ์ ํŠธ ๊ธฐ๋Šฅ๋“ค

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