0.9.0 Map Changes

๊ธฐ์กด ๋งต ํŒŒ์ผ ์ตœ์‹ ํ™” ๋ฐฉ๋ฒ•

  1. ์ŠคํŠœ๋””์˜ค๋ฅผ ์‹คํ–‰ํ•˜๊ณ  Blank ๋งต์„ ์ƒ์„ฑํ•ด์ฃผ์„ธ์š”.

  2. Blank ๋งต์—์„œ ์•„๋ž˜์™€ ๊ฐ™์€ ์˜ค๋ธŒ์ ํŠธ๋“ค์„ ์„ ํƒํ•œ ๋’ค, ๋ณต์‚ฌํ•ด์ฃผ์„ธ์š”. ( Ctrl + C )

  3. ์ด์ „ ๋ฒ„์ „์—์„œ ์ž‘์—…ํ–ˆ๋˜ ๋งต ํŒŒ์ผ์„ ์—ด์–ด์ฃผ์„ธ์š”.

  4. Blank ๋งต์—์„œ ๋ณต์‚ฌํ•œ ์˜ค๋ธŒ์ ํŠธ๋“ค์„ ๋ถ™์—ฌ๋„ฃ๊ธฐ ํ•ด์ฃผ์„ธ์š”. ( Ctrl + V )

  5. ๊ธฐ์กด์— ์žˆ๋˜ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ํ™•์ธ ํ›„, ์ƒˆ๋กœ ๋ถ™์—ฌ๋„ฃ๊ธฐ ํ•œ ์Šคํฌ๋ฆฝํŠธ์— ์˜ฎ๊ฒจ์•ผ ํ•˜๋Š” ๋ถ€๋ถ„์ด ์žˆ๋‹ค๋ฉด ์ ์šฉํ•ด์ฃผ์„ธ์š”.

  6. ๋ชจ๋‘ ์ ์šฉํ–ˆ๋‹ค๋ฉด, ๊ธฐ์กด์— ์žˆ๋˜ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์‚ญ์ œํ•ด์ฃผ์„ธ์š”.

  7. ์ƒˆ๋กœ ๋ถ™์—ฌ๋„ฃ๊ธฐ ํ•œ ์Šคํฌ๋ฆฝํŠธ์˜ ์œ„์น˜๋ฅผ ์•„๋ž˜์™€ ๊ฐ™์ด ์ˆ˜์ •ํ•ด์ฃผ์„ธ์š”.



์Šคํฌ๋ฆฝํŠธ ๋ณ€๊ฒฝ ์‚ฌํ•ญ

1. ์กฐ์ž‘ ๊ทธ๋ฃน

์กฐ์ž‘ ๊ทธ๋ฃน์˜ ๊ตฌ์กฐ๊ฐ€ ๊ธฐ์กด๊ณผ ๋‹ค๋ฅด๊ฒŒ ๋ณ€๊ฒฝ๋˜์—ˆ์–ด์š”.

์•„๋ž˜ ๋ณ€๊ฒฝ ์‚ฌํ•ญ์„ ํ™•์ธํ•˜์‹  ํ›„, ์กฐ์ž‘ ๊ทธ๋ฃน์„ ์‚ฌ์šฉํ•˜๋Š” ๊ณณ์ด ์žˆ๋‹ค๋ฉด ์ˆ˜์ •ํ•ด์ฃผ์„ธ์š”. โœ

  • ์กฐ์ž‘ ๊ทธ๋ฃน ๋ฐ ์ด๋ฒคํŠธ ์ถ”๊ฐ€ ํ•จ์ˆ˜

๊ธฐ์กด
๋ณ€๊ฒฝ

Input:AddGroup("DefaultInput")

DefaultInput = Input:AddGroup("DefaultInput")

Input:AddAxisKeyEvent("DefaultInput", "MoveForward", .. )

DefaultInput:AddAxisKeyEvent("MoveForward", .. )

Input:AddActionKeyEvent("DefaultInput", "Jump", .. )

DefaultInput:AddActionKeyEvent("Jump", .. )

  • ํ‚ค ์ด๋ฒคํŠธ ์—ฐ๊ฒฐ ํ•จ์ˆ˜

๊ธฐ์กด
๋ณ€๊ฒฝ

LocalPlayer:ProcessInputAxisEvent( .. )

DefaultInput:ProcessInputAxisEvent( .. )

LocalPlayer:ProcessInputActionEvent( .. )

DefaultInput:ProcessInputActionEvent( .. )

LocalPlayer:ProcessTouchAxisEvent( .. )

DefaultInput:ProcessTouchAxisEvent( .. )

LocalPlayer:ProcessTouchActionEvent( .. )

DefaultInput:ProcessTouchActionEvent( .. )

  • ์กฐ์ž‘ ์ด๋ฒคํŠธ ์ œ๊ฑฐ ํ•จ์ˆ˜

๊ธฐ์กด
๋ณ€๊ฒฝ

Input:RemoveActionKeyEvent("DefaultInput", "Jump", .. )

DefaultInput:RemoveActionKeyEvent("Jump", .. )

Input:RemoveAxisKeyEvent("DefaultInput", "Turn", .. )

DefaultInput:RemoveAxisKeyEvent("Turn", ..)

2. ๋ฆฌ๋”๋ณด๋“œ

๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜ ์žˆ๋Š” ํ•จ์ˆ˜๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์–ด์š”. โœจ

์ด์— ๋”ฐ๋ผ, ๊ธฐ์กด ๋ฆฌ๋”๋ณด๋“œ ํ•จ์ˆ˜์—์„œ ์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„์„ ์ž‘์„ฑํ–ˆ๋˜ ์ธ์ž์—, ๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ ๊ฐ์ฒด๋ฅผ ์ž‘์„ฑํ•˜๋„๋ก ๋ณ€๊ฒฝ๋˜์—ˆ์–ด์š”. ๐Ÿ”ง

ํ•จ์ˆ˜ ์ด๋ฆ„
๊ธฐ์กด ์ธ์ž
๋ณ€๊ฒฝ๋œ ์ธ์ž

NewGameStatisticsData

(๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•˜๋Š” ํ•จ์ˆ˜๊ฐ€ ์ถ”๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค)

์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„, ์˜ค๋ฆ„์ฐจ์ˆœ ์ •๋ ฌ ์—ฌ๋ถ€, ๋ฎ์–ด์“ฐ๊ธฐ ์—ฌ๋ถ€

GetGameStatisticsData

์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„, ๋ฎ์–ด์“ฐ๊ธฐ ์—ฌ๋ถ€, Offset ๊ฐ’, Count ๊ฐ’, ์—ฐ๊ฒฐ ํ•จ์ˆ˜

๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ, Offset ๊ฐ’, Count ๊ฐ’, ์—ฐ๊ฒฐ ํ•จ์ˆ˜

SaveGameStatisticsData

PlayerID, ์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„, ์ €์žฅํ•  ๋ฐ์ดํ„ฐ, ๋ฎ์–ด์“ฐ๊ธฐ ์—ฌ๋ถ€, ์˜ค๋ฆ„์ฐจ์ˆœ ์ •๋ ฌ ์—ฌ๋ถ€

PlayerID, ๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ, ์ €์žฅํ•  ๋ฐ์ดํ„ฐ

SendToClient_GameStatisticsData

PlayerID, ์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„, ์˜ค๋ฆ„์ฐจ์ˆœ ์ •๋ ฌ ์—ฌ๋ถ€, Offset ๊ฐ’, Count ๊ฐ’

PlayerID, ๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ, Offset ๊ฐ’, Count ๊ฐ’

Broadcast_GameStatisticsData

์ €์žฅ์†Œ ํ‚ค ์ด๋ฆ„, ์˜ค๋ฆ„์ฐจ์ˆœ ์ •๋ ฌ ์—ฌ๋ถ€, Offset ๊ฐ’, Count ๊ฐ’

๊ฒŒ์ž„ ํ†ต๊ณ„ ๋ฐ์ดํ„ฐ, Offset ๊ฐ’, Count ๊ฐ’

โ• ์•„๋ž˜์—์„œ ๋ฆฌ๋”๋ณด๋“œ ํ•จ์ˆ˜์˜ ์‚ฌ์šฉ ์˜ˆ์‹œ๋ฅผ ํ™•์ธํ•ด์ฃผ์„ธ์š”. ๐Ÿ˜€

  • NewGameStatisticsData (string KeyString, bool Ascending, bool Overwrite)

  • GetGameStatisticsData (GameStatisticsData Data, number Offset, number Count, function CallBackFunction)

  • SaveGameStatisticsData (number PlayerID, GameStatisticsData Data, number SaveValue)

  • SendToClient_GameStatisticsData (number PlayerID, GameStatisticsData Data, number Offset, number Count)

  • Broadcast_GameStatisticsData (GameStatisticsData Data, number Offset, number Count)

์ž์„ธํ•œ ํ™œ์šฉ ๋ฐฉ๋ฒ•์€ CrossJump ํ…œํ”Œ๋ฆฟ์— ์žˆ๋Š” ๋ฆฌ๋”๋ณด๋“œ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ฐธ๊ณ ํ•ด์ฃผ์„ธ์š”. ๐Ÿธ

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