:DitoLand
Studio ManualAPI ReferenceVideo TutorialSample
  • DitoLand Developer
  • ๐Ÿ“šGlossary
  • ๐ŸฅณEVENT
    • 2024 ๋ฉ”ํƒ€๋ฒ„์Šค ๊ฐœ๋ฐœ์ž ๊ฒฝ์ง„๋Œ€ํšŒ
    • ๐ŸŽŠ[์ข…๋ฃŒ] ๐Ÿ–ฅ ์ „๋‚จ๊ด€๊ด‘๋ฉ”ํƒ€๋ฒ„์Šค ์Šคํƒฌํ”„ ํˆฌ์–ด ์ธ์ฆ ์ด๋ฒคํŠธ
  • Notice
    • ์•ฝ๊ด€ ๊ฐœ์ •(2024.06.17)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2024.03.04)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2023.08.25)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • ์Šคํฌ๋ฆฝํŠธ ์‹ฌํ™” ๊ฐ•์ขŒ
        • 1. ์Šคํฌ๋ฆฝํŠธ์˜ ์ข…๋ฅ˜, ํ˜ธ์ถœ ์ˆœ์„œ, ํ˜ธ์ถœ, ํ†ต์‹ 
        • 2. ๋™๊ธฐํ™”, ํŒŒ๋ผ๋ฏธํ„ฐ, ์˜ˆ์™ธ์‚ฌํ•ญ
        • 3. ๋””ํ† ๋žœ๋“œ๋กœ ๋ฃจ์•„ ํ™œ์šฉํ•˜๊ธฐ
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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On this page
  • AttachPoint
  • Bone
  • CharacterType
  • ChatCategoryType
  • ChatVisibleType
  • CollisionResponse
  • ControlMode
  • DivideTeamType
  • EventKeyState
  • InputMode
  • InventoryState
  • Key
  • KeyInputType
  • LuckyDrawOrderState
  • MaterialType
  • MediaStateType
  • ModeAnimStateType
  • ObjectSelectType
  • ObjectType
  • PathFollowingStatus
  • PointSpawnType
  • ProgressFillType
  • ProjectionType
  • QuickSlotState
  • ReplicateType
  • ScrollOrientationType
  • SimulatePhysicsType
  • SpawnType
  • TeamType
  • TeleportErrorType
  • TouchType
  • TransformPlayType
  • UIDisplayType
  • UIWidgetType
  • WidgetAnchorType

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  1. API Reference

Enums

AttachPoint

Bone

CharacterType

ChatCategoryType

ChatVisibleType

CollisionResponse

ControlMode

DivideTeamType

EventKeyState

InputMode

InventoryState

Key

KeyInputType

LuckyDrawOrderState

MaterialType

MediaStateType

ModeAnimStateType

ObjectSelectType

ObjectType

PathFollowingStatus

PointSpawnType

ProgressFillType

ProjectionType

QuickSlotState

ReplicateType

ScrollOrientationType

SimulatePhysicsType

SpawnType

TeamType

TeleportErrorType

TouchType

TransformPlayType

UIDisplayType

UIWidgetType

WidgetAnchorType

PreviousNotSupportNextAttachPoint

Last updated 1 year ago

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