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  • SurfaceUI
  • 속성
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  1. API Reference
  2. Client

SurfaceUI

SurfaceUI

ν΄λΌμ΄μ–ΈνŠΈμ—μ„œ μ‚¬μš©λ˜λŠ” Surface UI κ°œμ²΄μ—μš”.

속성

Visible

UI의 ν‘œμ‹œ μ—¬λΆ€λ₯Ό μ„€μ •ν•  수 μžˆμ–΄μš”. (UI ν‘œμ‹œ μ—¬λΆ€)

-- μƒ˜ν”Œ --

local someUI = Workspace.SurfaceUI
someUI.Visible = false

Opacity

UI의 Opacity값을 μ„€μ • ν•©λ‹ˆλ‹€.

-- μƒ˜ν”Œ --

local someUI = Workspace.SurfaceUI
someUI.Opacity = 0.5

μ‚¬μš© κ°€λŠ₯ν•œ λΆ€λͺ¨ 였브젝트 κΈ°λŠ₯λ“€

속성

이름

μ„€λͺ…

이벀트

이름

μ„€λͺ…

UIκ°€ λ³΄μ—¬μ§ˆ λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(UIScene), UIScene λŠ” λ³΄μ—¬μ§€λŠ” UIScene 객체 μž…λ‹ˆλ‹€.

UIκ°€ λ³΄μ—¬μ§€λŠ” λ™μ•ˆ λ§€ ν”„λ ˆμž„λ§ˆλ‹€ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(UIScene, updateTime), UIScene 은 λ§€ ν”„λ ˆμž„λ§ˆλ‹€ ν˜ΈμΆœλ˜λŠ” UIScene 객체 , updateTime 은 number μž…λ‹ˆλ‹€.

UIκ°€ μ•ˆ λ³΄μ—¬μ§ˆ λ•Œ ν˜ΈμΆœλ˜λŠ” μ΄λ²€νŠΈμ—μš”. μ—°κ²°ν•¨μˆ˜ ν˜•μ‹μ€ function(UIScene), UIScene λŠ” μ•ˆ λ³΄μ—¬μ§€λŠ” 은 UIScene 객체 μž…λ‹ˆλ‹€.

ν•¨μˆ˜

이름

μ„€λͺ…

(deprecate) AddChildUIWidget ν•¨μˆ˜λ‘œ μ΄μš©ν•˜μ„Έμš”.

μžμ‹ UI μœ„μ ―μ„ μΆ”κ°€ν•  수 μžˆμ–΄μš”. (μžμ‹μœΌλ‘œ μΆ”κ°€ν•  UI μœ„μ ―)

ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ 이동 λ³€ν™”λ₯Ό μΆ”κ°€ν•  수 μžˆμ–΄μš”. (이동 λ³€ν™”λ₯Ό 쀄 μœ„μ ― 이름, νŠΈλž™ 이름, 이동 Vector, λ³€ν™” μ™„λ£ŒκΉŒμ§€μ˜ μ‹œκ°„)

ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ νšŒμ „ λ³€ν™”λ₯Ό μΆ”κ°€ν•  수 μžˆμ–΄μš”. (νšŒμ „ λ³€ν™”λ₯Ό 쀄 μœ„μ ― 이름, νŠΈλž™ 이름, νšŒμ „ float, λ³€ν™” μ™„λ£ŒκΉŒμ§€μ˜ μ‹œκ°„)

(deprecated)ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ 크기 λ³€ν™”λ₯Ό μΆ”κ°€ν•  수 μžˆμ–΄μš”. (μŠ€μΌ€μΌ λ³€ν™”λ₯Ό 쀄 μœ„μ ― 이름, νŠΈλž™ 이름, μŠ€μΌ€μΌ float, λ³€ν™” μ™„λ£ŒκΉŒμ§€μ˜ μ‹œκ°„)

ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ 크기 λ³€ν™”λ₯Ό μΆ”κ°€ν•  수 μžˆμ–΄μš”. (크기 λ³€ν™”λ₯Ό 쀄 μœ„μ ― 이름, νŠΈλž™ 이름, 크기 Vector, λ³€ν™” μ™„λ£ŒκΉŒμ§€μ˜ μ‹œκ°„)

ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ 투λͺ…도 λ³€ν™”λ₯Ό μΆ”κ°€ν•  수 μžˆμ–΄μš”. (투λͺ…도 λ³€ν™”λ₯Ό 쀄 μœ„μ ― 이름, νŠΈλž™ 이름, 투λͺ…도 κ°’, λ³€ν™” μ™„λ£ŒκΉŒμ§€μ˜ μ‹œκ°„)

ν•΄λ‹Ή Sceneμ•ˆμ— μžˆλŠ” WidgetName의 이름을 κ°€μ§„ μœ„μ ―μ˜ λ³€ν™˜ λŒ€κΈ° μ‹œκ°„μ„ μΆ”κ°€ν•  수 μžˆμ–΄μš”. (νŠΈλž™ 이름, λ³€ν™˜ λŒ€κΈ° μ‹œκ°„)

λ³€ν™˜ 컨트둀러λ₯Ό μ •μ§€μ‹œμΌœμš”. (μ •μ§€ ν•  νŠΈλž™ 이름)

λ³€ν™˜ 컨트둀러λ₯Ό μΌμ‹œ μ •μ§€μ‹œμΌœμš”. (μΌμ‹œ μ •μ§€ ν•  νŠΈλž™ 이름)

λ³€ν™˜ 컨트둀러λ₯Ό λ‹€μ‹œ ν”Œλ ˆμ΄ν•΄μš”. (λ‹€μ‹œ ν”Œλ ˆμ΄ ν•  νŠΈλž™ 이름)

ν•΄λ‹Ή TransformTrack이 ν”Œλ ˆμ΄ 쀑인지 확인할 수 μžˆμ–΄μš”. (확인 ν•  νŠΈλž™ 이름)

ν•΄λ‹Ή TransformTrackλ₯Ό 적용되기 μ „μ˜ Transform으둜 λ¦¬μ…‹μ‹œμΌœμš”. (리셋 ν•  νŠΈλž™ 이름)

ν•΄λ‹Ή Track을 μ œκ±°ν•΄μš”. (제거 ν•  νŠΈλž™ 이름)

ν•˜μœ„μ˜ μ˜€λΈŒμ νŠΈλ“€ 쀑 WidgetType 에 ν•΄λ‹Ήν•˜λŠ” μœ„μ ― 리슀트λ₯Ό 얻을 수 μžˆμ–΄μš”.

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μ„€μ •λœ λ³€ν™˜ 컨트둀러 μ‹€ν–‰ν•΄μš”. (νŠΈλž™ 이름, , μ‹€ν–‰ 횟수)

OnVisibleEvent
OnUpdateEvent
OnInVisibleEvent
AddChildUIScene
AddChildWidget
AddUIMove
AddUIRot
AddUIScale
AddUISize
AddUIOpacity
AddUIEmpty
PlayUIActionTrack
Enum.TransformPlayType.νƒ€μž…
StopUIActionTrack
PauseUIActionTrack
ResumeUIActionTrack
IsPlayingUIActionTrack
ResetUIActionTrack
RemoveUIActionTrack
FindWidgets