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  • DitoLand Developer
  • ๐Ÿ“šGlossary
  • ๐ŸฅณEVENT
    • 2024 ๋ฉ”ํƒ€๋ฒ„์Šค ๊ฐœ๋ฐœ์ž ๊ฒฝ์ง„๋Œ€ํšŒ
    • ๐ŸŽŠ[์ข…๋ฃŒ] ๐Ÿ–ฅ ์ „๋‚จ๊ด€๊ด‘๋ฉ”ํƒ€๋ฒ„์Šค ์Šคํƒฌํ”„ ํˆฌ์–ด ์ธ์ฆ ์ด๋ฒคํŠธ
  • Notice
    • ์•ฝ๊ด€ ๊ฐœ์ •(2024.06.17)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2024.03.04)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2023.08.25)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • ์Šคํฌ๋ฆฝํŠธ ์‹ฌํ™” ๊ฐ•์ขŒ
        • 1. ์Šคํฌ๋ฆฝํŠธ์˜ ์ข…๋ฅ˜, ํ˜ธ์ถœ ์ˆœ์„œ, ํ˜ธ์ถœ, ํ†ต์‹ 
        • 2. ๋™๊ธฐํ™”, ํŒŒ๋ผ๋ฏธํ„ฐ, ์˜ˆ์™ธ์‚ฌํ•ญ
        • 3. ๋””ํ† ๋žœ๋“œ๋กœ ๋ฃจ์•„ ํ™œ์šฉํ•˜๊ธฐ
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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On this page
  • BindEvent
  • Character
  • Collision
  • Color
  • CouponReturnData
  • DateTime
  • Environment
  • EventKeyReturnData
  • FactorPhysics
  • FiniteState
  • FiniteStateMachine
  • Game
  • GameStatisticsData
  • HitResult
  • Item
  • LandTransferData
  • Matrix
  • MouseHitResult
  • Object
  • Physics
  • ScriptPhase
  • TimeEvent
  • Track
  • Vector
  • WorldObject

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  1. API Reference

Common

BindEvent

Character

Collision

Color

CouponReturnData

DateTime

Environment

EventKeyReturnData

FactorPhysics

FiniteState

FiniteStateMachine

Game

GameStatisticsData

HitResult

Item

LandTransferData

Matrix

MouseHitResult

Object

Physics

ScriptPhase

TimeEvent

Track

Vector

WorldObject

PreviousWidgetAnchorTypeNextBindEvent

Last updated 2 years ago

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