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  • DitoLand Developer
  • 📚Glossary
  • 🥳EVENT
    • 2024 메타버스 개발자 경진대회
    • 🎊[종료] 🖥 전남관광메타버스 스탬프 투어 인증 이벤트
  • Notice
    • 약관 개정(2024.06.17)
    • 약관 개정 (2024.03.04)
    • 약관 개정 (2023.08.25)
    • 약관 개정 (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • 스크립트 심화 강좌
        • 1. 스크립트의 종류, 호출 순서, 호출, 통신
        • 2. 동기화, 파라미터, 예외사항
        • 3. 디토랜드로 루아 활용하기
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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On this page
  • BindEvent
  • Character
  • Collision
  • Color
  • CouponReturnData
  • DateTime
  • Environment
  • EventKeyReturnData
  • FactorPhysics
  • FiniteState
  • FiniteStateMachine
  • Game
  • GameStatisticsData
  • HitResult
  • Item
  • LandTransferData
  • Matrix
  • MouseHitResult
  • Object
  • Physics
  • ScriptPhase
  • TimeEvent
  • Track
  • Vector
  • WorldObject

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  1. API Reference

Common

BindEvent

Character

Collision

Color

CouponReturnData

DateTime

Environment

EventKeyReturnData

FactorPhysics

FiniteState

FiniteStateMachine

Game

GameStatisticsData

HitResult

Item

LandTransferData

Matrix

MouseHitResult

Object

Physics

ScriptPhase

TimeEvent

Track

Vector

WorldObject

PreviousWidgetAnchorTypeNextBindEvent

Last updated 2 years ago

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