:DitoLand
Studio ManualAPI ReferenceVideo TutorialSample
  • DitoLand Developer
  • ๐Ÿ“šGlossary
  • ๐ŸฅณEVENT
    • 2024 ๋ฉ”ํƒ€๋ฒ„์Šค ๊ฐœ๋ฐœ์ž ๊ฒฝ์ง„๋Œ€ํšŒ
    • ๐ŸŽŠ[์ข…๋ฃŒ] ๐Ÿ–ฅ ์ „๋‚จ๊ด€๊ด‘๋ฉ”ํƒ€๋ฒ„์Šค ์Šคํƒฌํ”„ ํˆฌ์–ด ์ธ์ฆ ์ด๋ฒคํŠธ
  • Notice
    • ์•ฝ๊ด€ ๊ฐœ์ •(2024.06.17)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2024.03.04)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2023.08.25)
    • ์•ฝ๊ด€ ๊ฐœ์ • (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • ์Šคํฌ๋ฆฝํŠธ ์‹ฌํ™” ๊ฐ•์ขŒ
        • 1. ์Šคํฌ๋ฆฝํŠธ์˜ ์ข…๋ฅ˜, ํ˜ธ์ถœ ์ˆœ์„œ, ํ˜ธ์ถœ, ํ†ต์‹ 
        • 2. ๋™๊ธฐํ™”, ํŒŒ๋ผ๋ฏธํ„ฐ, ์˜ˆ์™ธ์‚ฌํ•ญ
        • 3. ๋””ํ† ๋žœ๋“œ๋กœ ๋ฃจ์•„ ํ™œ์šฉํ•˜๊ธฐ
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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On this page
  • Character
  • CharacterAnimationSetting
  • CharacterAppearanceSetting
  • CharacterBaseSetting
  • CharacterServer
  • CharacterSetting
  • Collider
  • Collision
  • Environment
  • FactorPhysics
  • FiniteStateMachine
  • FX
  • Game
  • Item
  • Media
  • NPC
  • Physics
  • Player
  • PointLight
  • Script
  • ScriptObjectGroup
  • ScriptObjectNoneServer
  • Sound
  • Spawner
  • SpawnPoint
  • SpawnPointGroup
  • SpotLight
  • StaticMesh
  • Team
  • UIScene
  • Widget

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  1. API Reference

Server

Character

CharacterAnimationSetting

CharacterAppearanceSetting

CharacterBaseSetting

CharacterServer

CharacterSetting

Collider

Collision

Environment

FactorPhysics

FiniteStateMachine

FX

Game

Item

Media

NPC

Physics

Player

PointLight

Script

ScriptObjectGroup

ScriptObjectNoneServer

Sound

Spawner

SpawnPoint

SpawnPointGroup

SpotLight

StaticMesh

Team

UIScene

Widget

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Last updated 2 years ago

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