:DitoLand
Studio ManualAPI ReferenceVideo TutorialSample
  • DitoLand Developer
  • πŸ“šGlossary
  • πŸ₯³EVENT
    • 2024 λ©”νƒ€λ²„μŠ€ 개발자 κ²½μ§„λŒ€νšŒ
    • 🎊[μ’…λ£Œ] πŸ–₯ μ „λ‚¨κ΄€κ΄‘λ©”νƒ€λ²„μŠ€ μŠ€νƒ¬ν”„ νˆ¬μ–΄ 인증 이벀트
  • Notice
    • μ•½κ΄€ κ°œμ •(2024.06.17)
    • μ•½κ΄€ κ°œμ • (2024.03.04)
    • μ•½κ΄€ κ°œμ • (2023.08.25)
    • μ•½κ΄€ κ°œμ • (2022.12.14)
  • Manual
    • Studio
    • Resources
    • Studio Workflow Tips
    • NPC
    • NavMeshVolume
    • Land Teleport
    • Enterprise Account
    • Enterprise Studio Manual
    • Coroutine
    • AddTimeEvent
    • SaveUserData
    • Set Object Parameter
    • Toolbox Upload
    • Debugging (Breakpoint)
    • Gun Toy
    • Coupon / Event Key
    • Optimization
    • AI FSM
    • SpreadSheet
    • Mod Kit
    • AddReplicateValue / ConnectChangeEventFunction
    • Event Execution Order
    • WorldTree Search Filter
    • Object
    • Coordinate
    • Inworld Product
    • Management UserData & Leaderboard
    • Channel
    • World Event
    • Matchmaking
    • Collecting Game Logs
    • External Avatar
  • Coding Style
  • API Reference
    • Global
      • Variables
    • Lua
      • Built-in
      • NotSupport
    • Enums
      • AttachPoint
      • Bone
      • CharacterType
      • ChatCategoryType
      • ChatVisibleType
      • CollisionResponse
      • ControlMode
      • DivideTeamType
      • EventKeyState
      • InputMode
      • InventoryState
      • Key
      • KeyInputType
      • LuckyDrawOrderState
      • MaterialType
      • MediaStateType
      • ModeAnimStateType
      • ObjectSelectType
      • ObjectType
      • PathFollowingStatus
      • PointSpawnType
      • ProgressFillType
      • ProjectionType
      • QuickSlotState
      • ReplicateType
      • ScrollOrientationType
      • SimulatePhysicsType
      • SpawnType
      • TeamType
      • TeleportErrorType
      • TouchType
      • TransformPlayType
      • UIDisplayType
      • UIWidgetType
      • WidgetAnchorType
    • Common
      • BindEvent
      • Character
      • Collision
      • Color
      • CouponReturnData
      • DateTime
      • Environment
      • EventKeyReturnData
      • FactorPhysics
      • FiniteState
      • FiniteStateMachine
      • Game
      • GameStatisticsData
      • HitResult
      • Item
      • LandTransferData
      • Matrix
      • MouseHitResult
      • Object
      • Physics
      • ScriptPhase
      • TimeEvent
      • Track
      • Vector
      • WorldObject
    • Client
      • AnimStateBase
      • AnimStateMachine
      • AnimStateMachineSetting
      • BlendAnimationDataSetting
      • BlendAnimState
      • BlendAnimStateSetting
      • Button
      • Camera
      • CameraClient
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterClient
      • CharacterSetting
      • Collider
      • Collision
      • DPad
      • Environment
      • FiniteStateMachine
      • Frame
      • FX
      • Game
      • GridBox
      • HyperLinkButton
      • Image
      • Input
      • InputGroup
      • InventoryBox
      • Item
      • ListView
      • LocalPlayer
      • Media
      • MediaView
      • NPC
      • ObjectGroup
      • ObjectNoneClient
      • PDFView
      • Physics
      • PointLight
      • ProgressBar
      • RemotePlayer
      • ScreenButton
      • ScreenUI
      • Script
      • ScrollBox
      • SequenceAnimState
      • SequenceAnimStateSetting
      • Sound
      • SpotLight
      • StaticMesh
      • SurfaceUI
      • Text
      • TextBox
      • UIScene
      • WebBrowser
      • WebForum
      • WidgetBase
      • YouTubeView
    • Server
      • Character
      • CharacterAnimationSetting
      • CharacterAppearanceSetting
      • CharacterBaseSetting
      • CharacterServer
      • CharacterSetting
      • Collider
      • Collision
      • Environment
      • FactorPhysics
      • FiniteStateMachine
      • FX
      • Game
      • Item
      • Media
      • NPC
      • Physics
      • Player
      • PointLight
      • Script
      • ScriptObjectGroup
      • ScriptObjectNoneServer
      • Sound
      • Spawner
      • SpawnPoint
      • SpawnPointGroup
      • SpotLight
      • StaticMesh
      • Team
      • UIScene
      • Widget
  • Tutorial
    • Script Tutorial
      • 슀크립트 심화 κ°•μ’Œ
        • 1. 슀크립트의 μ’…λ₯˜, 호좜 μˆœμ„œ, 호좜, 톡신
        • 2. 동기화, νŒŒλΌλ―Έν„°, μ˜ˆμ™Έμ‚¬ν•­
        • 3. λ””ν† λžœλ“œλ‘œ 루아 ν™œμš©ν•˜κΈ°
  • Sample
    • Scripting
    • Event
    • Collision & Physics
    • Transform
    • UI
    • Camera
    • Input
    • FX
    • Sound
  • Guide for Developers
    • Guide For Unity Developer
    • Guide For Roblox Developer
  • Release Note
    • Script Changes
      • 1.5.0 Map Changes
      • 1.2.0 Map Changes
      • 1.1.0 Map Changes
      • 1.0.0 Map Changes
      • 0.9.0 Map Changes
      • 0.7.0 Map Changes
      • 0.6.0 Map Changes
      • 0.5.0 Map Changes
      • 0.4.0 Map Changes
      • 0.3.0 Map Changes
      • 0.2.0 Map Changes
    • Known Issues
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On this page
  • Character
  • CharacterAnimationSetting
  • CharacterAppearanceSetting
  • CharacterBaseSetting
  • CharacterServer
  • CharacterSetting
  • Collider
  • Collision
  • Environment
  • FactorPhysics
  • FiniteStateMachine
  • FX
  • Game
  • Item
  • Media
  • NPC
  • Physics
  • Player
  • PointLight
  • Script
  • ScriptObjectGroup
  • ScriptObjectNoneServer
  • Sound
  • Spawner
  • SpawnPoint
  • SpawnPointGroup
  • SpotLight
  • StaticMesh
  • Team
  • UIScene
  • Widget

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  1. API Reference

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Last updated 2 years ago

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Character
CharacterAnimationSetting
CharacterAppearanceSetting
CharacterBaseSetting
CharacterServer
CharacterSetting
Collider
Collision
Environment
FactorPhysics
FiniteStateMachine
FX
Game
Item
Media
NPC
Physics
Player
PointLight
Script
ScriptObjectGroup
ScriptObjectNoneServer
Sound
Spawner
SpawnPoint
SpawnPointGroup
SpotLight
StaticMesh
Team
UIScene
Widget