UIWidgetType

Widget 의 νƒ€μž…μ΄μ—μš”.

Enums

이름

μ„€λͺ…

None

아무 νƒ€μž…λ„ μ•„λ‹ˆμ—μš”.

Text

Text νƒ€μž…μ΄μ—μš”.

TextBox

TextBox νƒ€μž…μ΄μ—μš”.

Image

Image νƒ€μž…μ΄μ—μš”.

Button

Button νƒ€μž…μ΄μ—μš”.

Frame

Frame νƒ€μž…μ΄μ—μš”.

ScrollBox

ScrollBox νƒ€μž…μ΄μ—μš”.

HorizontalBox

HorizontalBox νƒ€μž…μ΄μ—μš”.

VerticalBox

VerticalBox νƒ€μž…μ΄μ—μš”.

ProgressBar

ProgressBar νƒ€μž…μ΄μ—μš”.

GridBox

GridBox νƒ€μž…μ΄μ—μš”.

InventoryBox

InventoryBox νƒ€μž…μ΄μ—μš”.

ListView

ListView νƒ€μž…μ΄μ—μš”.

WebBrowser

WebBrowser νƒ€μž…μ΄μ—μš”.

MediaView

MediaView νƒ€μž…μ΄μ—μš”.

HyperLinkButton

HyperLinkButton νƒ€μž…μ΄μ—μš”.

WebForum

WebForum νƒ€μž…μ΄μ—μš”.

PDFView

PDFView νƒ€μž…μ΄μ—μš”.

YouTube2D

YouTube2D νƒ€μž…μ΄μ—μš”.

-- μƒ˜ν”Œ --

local widgetList = Game:FindWidgets(Workspace, Enum.UIWidgetType.Text)

for i = 1, #widgetList do --λ¦¬μŠ€νŠΈμ•žμ— #을 λΆ™μ—¬ 리슀트의 길이λ₯Ό κ°€μ Έμ˜¬ 수 μžˆμ–΄μš”.
    print(widgetList[i].Name)
end

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