CollisionResponse

์˜ค๋ธŒ์ ํŠธ์˜ ์ถฉ๋Œ ์ฒ˜๋ฆฌ ํƒ€์ž…์ด์—์š”.

Enums

์ด๋ฆ„

์„ค๋ช…

Ignore

์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ถฉ๋Œํ•˜์ง€ ์•Š๊ณ  ํ†ต๊ณผ๋˜๋ฉฐ, ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•˜์ง€ ์•Š๊ฒŒ ํ•ด์š”.

Overlap

์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ถฉ๋Œํ•˜์ง€ ์•Š๊ณ , ๊ฒน์ณ์ง€๋ฉฐ ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•ด์š”. (๊ฒน์ณ์ง ์‹œ์ž‘, ๊ฒน์ณ์ง€๊ณ  ์žˆ์Œ, ๊ฒน์ณ์ง ์ข…๋ฃŒ)

Block

์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์ถฉ๋Œํ•˜๊ณ , ์ถฉ๋Œํ•  ๋•Œ ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•ด์š”.

-- ์ƒ˜ํ”Œ --

Workspace.Cube2.Collision:SetCharacterCollisionResponse(Enum.CollisionResponse.Overlap) --์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์บ๋ฆญํ„ฐ์™€ ์ถฉ๋Œํ–ˆ์„๋•Œ ํ†ต๊ณผ๋˜๊ณ  ์—ฐ๊ฒฐ๋œ ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒ๋˜๊ฒŒ ์„ค์ •ํ•ด์š”.

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