Sound

Sound

ํด๋ผ์ด์–ธํŠธ์—์„œ ์‚ฌ์šฉ๋˜๋Š” Sound ๊ฐœ์ฒด์—์š”.

์†์„ฑ

SoundID

Sound์— ์„ค์ •๋œ Source ID ์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.SoundID = 11800

Volume

Sound์˜ ์Œ๋Ÿ‰์ด์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.Volume = 0.5

Pitch

Sound์˜ ์Œ ๋†’์ด์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.Pitch = 1.5
var float Priority
** Sound์˜ ์žฌ์ƒ ์šฐ์„  ์ˆœ์œ„์—์š”.
์ƒ˜ํ”Œ
```lua
</br>

| **IsLoop** |
| :--- |

Sound๋ฅผ ์„ค์ •ํ•œ ํšŸ์ˆ˜๋งŒํผ ๋ฐ˜๋ณต ์žฌ์ƒํ• ์ง€ ์—ฌ๋ถ€์—์š”.

-- ์ƒ˜ํ”Œ --
```lua
local Sound = Workspace.Sound

Sound.IsLoop = true

IsInfinityLoop

Sound๋ฅผ ๋ฌดํ•œ ๋ฐ˜๋ณต ์žฌ์ƒํ• ์ง€ ์—ฌ๋ถ€์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.IsInfinityLoop = false

LoopCount

Sound์˜ ๋ฐ˜๋ณต ํšŸ์ˆ˜์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.LoopCount = 3

IsAutoPlay

Sound๋ฅผ ์ž๋™ ์žฌ์ƒํ• ์ง€ ์—ฌ๋ถ€์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.IsAutoPlay = false

Is3D

Sound๋ฅผ 3D๋กœ ์žฌ์ƒํ• ์ง€ ์—ฌ๋ถ€์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.Is3D = true

InnerRadius

3D๋กœ ์„ค์ •๋œ Sound์˜ ์†Œ๋ฆฌ ๋ฐ˜๊ฒฝ์ด์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.Is3D = true
Sound.InnerRadius = 1000

FalloffDistance

3D๋กœ ์„ค์ •๋œ Sound์˜ ๊ฐ์‡  ๋ฐ˜๊ฒฝ์ด์—์š”.

-- ์ƒ˜ํ”Œ --

local Sound = Workspace.Sound

Sound.Is3D = true
Sound.FalloffDistance = 600

ํ•จ์ˆ˜

void Play()

Sound๋ฅผ ํ”Œ๋ ˆ์ดํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local sound = Workspace.Sound
sound:Play() --์‚ฌ์šด๋“œ๋ฅผ ์žฌ์ƒํ•ด์š”

void Pause()

Sound๋ฅผ ์ผ์‹œ ์ •์ง€์‹œ์ผœ์š”.

-- ์ƒ˜ํ”Œ --

local sound = Workspace.Sound
sound:Pause() --์‚ฌ์šด๋“œ๋ฅผ ์ผ์‹œ ์ •์ง€ํ•ด์š”

void Stop()

Sound๋ฅผ ์ •์ง€์‹œ์ผœ์š”.

-- ์ƒ˜ํ”Œ --

local sound = Workspace.Sound
sound:Stop() --์‚ฌ์šด๋“œ๋ฅผ ์ •์ง€ํ•ด์š”

bool IsPlaying()

Sound๊ฐ€ ํ”Œ๋ ˆ์ด ์ค‘์ธ์ง€ ํŒ๋ณ„ํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local sound = Workspace.Sound
sound:Play()
print(sound:IsPlaying())

bool IsPause()

Sound๊ฐ€ ์ผ์‹œ ์ค‘์ง€ ์ค‘์ธ์ง€ ํŒ๋ณ„ํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local sound = Workspace.Sound
sound:Pause()
print(sound:IsPause())

์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ๋ถ€๋ชจ ์˜ค๋ธŒ์ ํŠธ ๊ธฐ๋Šฅ๋“ค

์†์„ฑ

์ด๋ฆ„

์„ค๋ช…

๊ฐ์ฒด ํ™œ์„ฑํ™” ์—ฌ๋ถ€

๊ฐ์ฒด์˜ Matrix

๊ฐ์ฒด์˜ Local Transform

๊ฐ์ฒด์˜ ์œ„์น˜ Vector

๊ฐ์ฒด์˜ ๋กœ์ปฌ์ขŒํ‘œ Vector

๊ฐ์ฒด์˜ ํšŒ์ „ Vector

๊ฐ์ฒด์˜ ๋กœ์ปฌ ํšŒ์ „ Vector

๊ฐ์ฒด์˜ ํฌ๊ธฐ Vector

๊ฐ์ฒด์˜ ๊ฐ€์‹œ์„ฑ

์ด๋ฒคํŠธ

์ด๋ฆ„

์„ค๋ช…

์ƒ์„ฑ ํ›„ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์—์š”. ์—ฐ๊ฒฐํ•จ์ˆ˜ ํ˜•์‹์€ function(updateTime), updateTime ์€ number ์ž…๋‹ˆ๋‹ค.

์‚ญ์ œ๋  ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์—์š”. ์—ฐ๊ฒฐํ•จ์ˆ˜ ํ˜•์‹์€ function() ์ž…๋‹ˆ๋‹ค.

Enable ๋ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์—์š”. ์—ฐ๊ฒฐํ•จ์ˆ˜ ํ˜•์‹์€ function() ์ž…๋‹ˆ๋‹ค.

Disable ๋ ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์—์š”. ์—ฐ๊ฒฐํ•จ์ˆ˜ ํ˜•์‹์€ function() ์ž…๋‹ˆ๋‹ค.

ํ•จ์ˆ˜

์ด๋ฆ„

์„ค๋ช…

๊ฐ์ฒด์˜ ํ‚ค ๊ฐ’์„ ์–ป์„ ์ˆ˜ ์žˆ์–ด์š”.

ํ˜„์žฌ ๋งคํŠธ๋ฆญ์Šค์—์„œ ์„ค์ • ๋œ ๋งคํŠธ๋ฆญ์Šค๋กœ ๋ณด๊ฐ„์ด ๋˜๋Š” ๋งคํŠธ๋ฆญ์Šค๋ฅผ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š” ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š”. (Matrix ๊ฐ’, bool ์ถฉ๋Œ ์ฒ˜๋ฆฌ ์—ฌ๋ถ€)

ํ˜„์žฌ ๋งคํŠธ๋ฆญ์Šค์—์„œ ์„ค์ • ๋œ ๋งคํŠธ๋ฆญ์Šค๋กœ ๋ณด๊ฐ„์ด ๋˜๋Š” ๋งคํŠธ๋ฆญ์Šค๋ฅผ ๋กœ์ปฌ์ขŒํ‘œ๊ธฐ์ค€์œผ๋กœ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š” ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š”. (Matrix ๊ฐ’, bool ์ถฉ๋Œ ์ฒ˜๋ฆฌ ์—ฌ๋ถ€)

์ˆœ๊ฐ„์ด๋™ ํ•˜๋Š” ๋งคํŠธ๋ฆญ์Šค๋ฅผ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š”. (Matrix ๊ฐ’)

๊ฐ์ฒด์˜ ์œ„์น˜๋ฅผ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์–ด์š”. (์„ค์ •ํ•  ์œ„์น˜ Vector ๊ฐ’, ์ถฉ๋Œ ์ฒ˜๋ฆฌ ์—ฌ๋ถ€)

๊ฐ์ฒด์˜ tag๋ฅผ ์„ค์ •ํ•ด์š”. (์„ค์ •ํ•  tag)

๊ฐ์ฒด์— ์„ค์ •๋œ tag๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์–ด์š”.

์œ ์ €๊ฐ€ ์ถ”๊ฐ€ํ•œ ์˜ค๋ธŒ์ ํŠธ ์ปค์Šคํ…€ ์ด๋ฒคํŠธ์— ํ•จ์ˆ˜๋ฅผ ์—ฐ๊ฒฐํ•  ์ˆ˜ ์žˆ์–ด์š”. (์ด๋ฒคํŠธ ์ด๋ฆ„, ์—ฐ๊ฒฐ ํ•จ์ˆ˜)

์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํ•ด๋‹นํ•˜๋Š” ์œ„์น˜๋ฅผ ๋ฐ”๋ผ๋ณด๊ฒŒ ํ•  ์ˆ˜ ์žˆ์–ด์š”. (๋ฐ”๋ผ๋ณผ ์œ„์น˜ Vector)

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