Object

์†์„ฑ

Parent

๋ถ€๋ชจ ๊ฐ์ฒด๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local parent = Workspace.Floor.Parent --์˜ค๋ธŒ์ ํŠธ์˜ ๋ถ€๋ชจ๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”
print(parent.Name)

Name

๊ฐ์ฒด์˜ ์ด๋ฆ„์ž…๋‹ˆ๋‹ค.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
cube.Name = "ChangeName"
print(cube.Name)

ํ•จ์ˆ˜

void ConnectChangeEventFunction(string ValueName, function TargetFunction)

์ถ”๊ฐ€๋œ ๊ฐ’์ด ๋ณ€๊ฒฝ ๋  ๋•Œ ํ˜ธ์ถœ๋˜๋Š” ์ด๋ฒคํŠธ์—์š”. (Value ์ด๋ฆ„, ์—ฐ๊ฒฐ ํ•จ์ˆ˜)

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
cube.SomeValue = 0

local function ChangeSomeValue(self, value) --ConnectChangeEventFunction๋กœ ์—ฐ๊ฒฐ๋œ ํ•จ์ˆ˜๋Š” self, value ์ธ์ž๊ฐ€ ๊ณ ์ •์ ์œผ๋กœ ๋“ค์–ด๊ฐ€์š”.
   print(self.Name .. " Change Value : " .. value)
end
cube:ConnectChangeEventFunction("SomeValue", ChangeSomeValue)  --์˜ค๋ธŒ์ ํŠธ์˜ "SomeValue" ๋ผ๋Š” Value๊ฐ€ ๋ณ€๊ฒฝ๋˜๋ฉด ChangeSomeValue ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ด์š”.

wait(1)
cube.SomeValue = 1

Object GetChild(string ChildName)

์ด๋ฆ„์œผ๋กœ ์ž์‹ ๊ฐ์ฒด๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์–ด์š”. (์ฐพ๊ณ ์‹ถ์€ ์ž์‹ ๊ฐ์ฒด ์ด๋ฆ„)

ObjectList GetChildList()

์ž์‹ ๊ฐ์ฒด์˜ ๋ฆฌ์ŠคํŠธ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local objList = Workspace:GetChildList() --์˜ค๋ธŒ์ ํŠธ์˜ ์ž์‹ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ๋ฆฌ์ŠคํŠธ๋กœ ๋ฐ˜ํ™˜ํ•ด์š”.

for i = 1, #objList do --๋ฆฌ์ŠคํŠธ์•ž์— #์„ ๋ถ™์—ฌ ๋ฆฌ์ŠคํŠธ์˜ ๊ธธ์ด๋ฅผ ๊ฐ€์ ธ์˜ฌ ์ˆ˜ ์žˆ์–ด์š”.
    print(objList[i].Name)
end

bool IsCharacter()

์บ๋ฆญํ„ฐ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsCharacter() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Character๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Character")
end

bool IsStaticMesh()

์Šคํ…Œํ‹ฑ ๋ฉ”์‹œ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsStaticMesh() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ StaticMesh๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is StaticMesh")
end

bool IsFX()

FX์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsFX() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ FX๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is FX")
end

bool IsSound()

Sound์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsSound() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Sound๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Sound")
end

bool IsPointLight()

ํฌ์ธํŠธ ๋ผ์ดํŠธ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsPointLight() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ PointLight๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is PointLight")
end

bool IsSpotLight()

์ŠคํฌํŠธ ๋ผ์ดํŠธ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsSpotLight() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ SpotLight๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is SpotLight")
end

bool IsSurfaceUI()

์„œํ”ผ์Šค UI์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsSurfaceUI() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ SurfaceUI๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is SurfaceUI")
end

bool IsScreenUI()

์Šคํฌ๋ฆฐ UI์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsScreenUI() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ ScreenUI๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is ScreenUI")
end

bool IsTouchUI()

ํ„ฐ์น˜ UI์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsTouchUI() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ TouchUI๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is TouchUI")
end

bool IsItem()

์•„์ดํ…œ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsItem() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Item๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Item")
end

bool IsNPC()

NPC์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsNPC() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ NPC๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is NPC")
end

bool IsScript()

์ŠคํŠธ๋ฆฝํŠธ์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsScript() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Script๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Script")
end

bool IsCollider()

Collider์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsCollider() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Collider๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Collider")
end

bool IsWidget()

Widget์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsWidget() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Widget๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Widget")
end

bool IsCamera()

Camera์ธ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube
if cube:IsCamera() == true then --์˜ค๋ธŒ์ ํŠธ๊ฐ€ Camera๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.
    print(cube.Name .. " Is Camera")
end

bool IsValid()

ํ•ด๋‹น ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์œ ํšจํ•œ์ง€ ํ™•์ธ ํ•  ์ˆ˜์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local cube = Workspace.Cube

Game:DeleteObject(cube)
wait(1)

print(cube:IsValid()) --์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํŒŒ๊ดด๋˜๋ฉด false๋ฅผ ๋ฐ˜ํ™˜ํ•ด์š”.

bool IsValidValue()

ํ•ด๋‹น ์˜ค๋ธŒ์ ํŠธ์˜ ๊ฐ’์ด ์œ ํšจํ•œ์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์–ด์š”.

-- ์ƒ˜ํ”Œ --

local checkObject = Workspace.Floor
local checkValue = "Cube"

if checkObject:IsValidValue(checkValue) == false then
    print(checkObject, " Have No ", checkValue)
else
    print(checkObject, ".", checkObject[checkValue])
end

void AddReplicateValue(string ValueName, Vector Data, ReplicateType Type, number Time)

ํ•ด๋‹น ๊ฐ์ฒด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ๋™๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ ๋ฒกํ„ฐ๋ฅผ ์ถ”๊ฐ€ํ•ด์š”. (์ถ”๊ฐ€ํ•  Value ์ด๋ฆ„, Vector ๋ฐ์ดํ„ฐ, Enum.ReplicateType.ํƒ€์ž… , ๋™๊ธฐํ™” ์‹œ๊ฐ„)

-- ์ƒ˜ํ”Œ --

--์„œ๋ฒ„ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
Game:AddReplicateValue("SomeVector", Vector.new(0, 50, 0), Enum.ReplicateType.Changed, 0) --์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ๊ฐ„ ๋™๊ธฐํ™”๋˜๋Š” ๊ฐ’์„ ๋“ฑ๋กํ•˜๊ณ  ์ดˆ๊ธฐ๊ฐ’์„ ์„ค์ •ํ•œ๋’ค, ๊ฐ’์ด ๋ณ€๊ฒฝ๋ ๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๊ฒŒ ํ•ด์š”.
print(Game.SomeVector)

--ํด๋ผ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
print(Game.SomeVector) --์„œ๋ฒ„์—์„œ ๊ฐ’์ด ๋ฐ”๋€Œ์—ˆ์ง€๋งŒ ํด๋ผ์—์„œ๋„ ๋™์ผํ•˜๊ฒŒ ์ถœ๋ ฅ๋ผ์š”.

void AddReplicateValue(string ValueName, number Data, ReplicateType Type, number Time)

ํ•ด๋‹น ๊ฐ์ฒด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ๋™๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ ์‹ค์ˆ˜๋ฅผ ์ถ”๊ฐ€ํ•ด์š”. (์ถ”๊ฐ€ํ•  Value ์ด๋ฆ„, number ๋ฐ์ดํ„ฐ, Enum.ReplicateType.ํƒ€์ž… , ๋™๊ธฐํ™” ์‹œ๊ฐ„)

-- ์ƒ˜ํ”Œ --

--์„œ๋ฒ„ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
Game:AddReplicateValue("SomeNumber", 1, Enum.ReplicateType.Changed, 0) --์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ๊ฐ„ ๋™๊ธฐํ™”๋˜๋Š” ๊ฐ’์„ ๋“ฑ๋กํ•˜๊ณ  ์ดˆ๊ธฐ๊ฐ’์„ ์„ค์ •ํ•œ๋’ค, ๊ฐ’์ด ๋ณ€๊ฒฝ๋ ๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๊ฒŒ ํ•ด์š”.
print(Game.SomeNumber .. " in Server")

--ํด๋ผ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
print(Game.SomeNumber .. " in Client") --์„œ๋ฒ„์—์„œ ๊ฐ’์ด ๋ฐ”๋€Œ์—ˆ์ง€๋งŒ ํด๋ผ์—์„œ๋„ ๋™์ผํ•˜๊ฒŒ ์ถœ๋ ฅ๋ผ์š”.

void AddReplicateValue(string ValueName, bool Data, ReplicateType Type, number Time)

ํ•ด๋‹น ๊ฐ์ฒด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ๋™๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ bool๋ฅผ ์ถ”๊ฐ€ํ•ด์š”. (์ถ”๊ฐ€ํ•  Value ์ด๋ฆ„, bool ๋ฐ์ดํ„ฐ, Enum.ReplicateType.ํƒ€์ž… , ๋™๊ธฐํ™” ์‹œ๊ฐ„)

-- ์ƒ˜ํ”Œ --

--์„œ๋ฒ„ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
Game:AddReplicateValue("SomeBool", true, Enum.ReplicateType.Changed, 0) --์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ๊ฐ„ ๋™๊ธฐํ™”๋˜๋Š” ๊ฐ’์„ ๋“ฑ๋กํ•˜๊ณ  ์ดˆ๊ธฐ๊ฐ’์„ ์„ค์ •ํ•œ๋’ค, ๊ฐ’์ด ๋ณ€๊ฒฝ๋ ๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๊ฒŒ ํ•ด์š”.
print(Game.SomeBool)

--ํด๋ผ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
print(Game.SomeBool) --์„œ๋ฒ„์—์„œ ๊ฐ’์ด ๋ฐ”๋€Œ์—ˆ์ง€๋งŒ ํด๋ผ์—์„œ๋„ ๋™์ผํ•˜๊ฒŒ ์ถœ๋ ฅ๋ผ์š”.

void AddReplicateValue(string ValueName, string Data, ReplicateType Type, number Time)

ํ•ด๋‹น ๊ฐ์ฒด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ๋™๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ ๋ฌธ์ž์—ด์„ ์ถ”๊ฐ€ํ•ด์š”. (์ถ”๊ฐ€ํ•  Value ์ด๋ฆ„, string ๋ฐ์ดํ„ฐ, Enum.ReplicateType.ํƒ€์ž… , ๋™๊ธฐํ™” ์‹œ๊ฐ„)

-- ์ƒ˜ํ”Œ --

--์„œ๋ฒ„ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
Game:AddReplicateValue("SomeString", "Hello World!", Enum.ReplicateType.Changed, 0) --์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ๊ฐ„ ๋™๊ธฐํ™”๋˜๋Š” ๊ฐ’์„ ๋“ฑ๋กํ•˜๊ณ  ์ดˆ๊ธฐ๊ฐ’์„ ์„ค์ •ํ•œ๋’ค, ๊ฐ’์ด ๋ณ€๊ฒฝ๋ ๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๊ฒŒ ํ•ด์š”.
print(Game.SomeString)

--ํด๋ผ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
print(Game.SomeString) --์„œ๋ฒ„์—์„œ ๊ฐ’์ด ๋ฐ”๋€Œ์—ˆ์ง€๋งŒ ํด๋ผ์—์„œ๋„ ๋™์ผํ•˜๊ฒŒ ์ถœ๋ ฅ๋ผ์š”.

void AddReplicateValue(string ValueName, Color Data, ReplicateType Type, number Time)

ํ•ด๋‹น ๊ฐ์ฒด์— ์„œ๋ฒ„, ํด๋ผ์ด์–ธํŠธ ๊ฐ„ ๋™๊ธฐํ™”๊ฐ€ ๊ฐ€๋Šฅํ•œ ์ปฌ๋Ÿฌ๋ฅผ ์ถ”๊ฐ€ํ•ด์š”. (์ถ”๊ฐ€ํ•  Value ์ด๋ฆ„, Color ๋ฐ์ดํ„ฐ, Enum.ReplicateType.ํƒ€์ž… , ๋™๊ธฐํ™” ์‹œ๊ฐ„)

-- ์ƒ˜ํ”Œ --

--์„œ๋ฒ„ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
Game:AddReplicateValue("SomeColor", Color.new(255, 0, 0, 255), Enum.ReplicateType.Changed, 0) --์„œ๋ฒ„์™€ ํด๋ผ์ด์–ธํŠธ๊ฐ„ ๋™๊ธฐํ™”๋˜๋Š” ๊ฐ’์„ ๋“ฑ๋กํ•˜๊ณ  ์ดˆ๊ธฐ๊ฐ’์„ ์„ค์ •ํ•œ๋’ค, ๊ฐ’์ด ๋ณ€๊ฒฝ๋ ๋•Œ๋งˆ๋‹ค ํ˜ธ์ถœ๋˜๊ฒŒ ํ•ด์š”.
print(Game.SomeColor)

--ํด๋ผ ์Šคํฌ๋ฆฝํŠธ์—์„œ-------------
print(Game.SomeColor) --์„œ๋ฒ„์—์„œ ๊ฐ’์ด ๋ฐ”๋€Œ์—ˆ์ง€๋งŒ ํด๋ผ์—์„œ๋„ ๋™์ผํ•˜๊ฒŒ ์ถœ๋ ฅ๋ผ์š”.

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